Simple Solutions That Work! Issue 10

V irtual Reality (VR) answers the question to so many manufacturing’s challenges from eliminating rework on the factory floor to proper training in dangerous environments— VR is proving to be a game changer in the manufacturing world. As the only global aluminum furnace manufacturer that is using this technology, we can proudly attest to the many benefits of VR. Attracting Employees Enticing millennials’ to join your company’s workforce is no easy feat. Everyone knows that there are simply not enough engineers to meet the current demand. By showing our equipment in virtual reality, we easily attracted new engineers to join our firm. Today’s engineers have many choices when it comes to employment. Demonstrating that your company is an early adopter of important leading technologies sends a powerful statement to those that are looking to join a progressive- thinking organization. More Effective Training Anyone that has worked in the foundry industry has experienced the new hire; after they see the heat of the furnaces— don’t show up the next day. By showing them virtually what to expect, they can better prepare themselves for the thermal shock of standing in front of an 18000F open furnace door. Training in dangerous furnaces has never been an ideal training environment. In virtual reality they gain the confidence needed to properly maintain a furnace. A better trained employee, is a better employee hands down. Reducing Marketing Costs Think about this…what if your customer could look at and manipulate a 3D drawing to show all sides and underneath the unit— how cool that would be? Now imagine them putting on a pair of VR goggles and walking RICHIE HUMPHREY Aluminum Market Specialist THE SCHAEFER GROUP VIRTUAL REALITY IN MANUFACTURING – THE TIME IS NOW 4

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